FGA Music Playlist
    • The Aventurpedia is like an encyclopedia. Its the official go-to place for all the wisdom, events and history of Aventurine. Check back often to find new articles about the Fairy Godmother Academy, the magical land of Aventurine, and the histories and adventures of the girls who dream their way here.
    • This illustrated map shows Aventurine as it appeared to Birdie Cramer Bright when she came here for her first adventure. Because Aventurine appears in its own way for every girl, new maps will appear as more girls dream their way here.
    • Roll over any labeled location on the map to see info about the locations, creatures, plants and objects that Birdie found in that place. Click on any of these items to see a small illustration and a quote from Birdie's book.
    • The key has little icons, or circles with letters in them: L for Location, C for Creature, P for Plant, and O for Object. The icons help you understand the info in the pop-ups

      Locations include places such as the Shadow Valley or Willowood.
      Creatures include animals, humans, fairies and other magical creatures like River Maidens and Elves.
      Plants include things like the Glimmer Tree, the dagger ferns, and talking flowers.
      Objects include things like the Dream Book, the Singing Stone, and redbird feathers
    • The Dream Book holds the most precious dreams of all Fairy Godmothers and Fairy Godmothers-in-Training. Girls who dream their way into Aventurine are invited to write their dreams into its pages before beginning their adventures. The actual Dream Book is kept safe by the Willowood Fairies, but you get a special window into it here.
    • You can see how your own dream looks in the Dream Book, and read dreams written by other girls including your friends and characters from the books.
    • The dream you write into the Dream Book isn't just a dream you have while you're sleeping. It's how you sum up the wish or goal closest to your heart. It's about how you want to heal the world, in your own unique way. It's about what kind of Fairy Godmother you want to be in the waking world.
    • Once you're ready to enter your dream, go to "My Stuff" and look for the "my journal" section. Click "edit" and type in your dream. Then sign your name and add tags. Your dream is private until you click "add my dream to the Dream Book."
    • Yes. Our dreams and goals sometimes change as we change and grow. To edit your dream, go to "My Stuff" and look for the "my journal" section. Click "edit" and then change your dream. Click "Add my dream to the Dream Book" to update it.
    • Just click on the pages or use the scroll bar to flip through the Dream Book. Dreams are listed by date order.
    • Drag the slider below the book to flip through pages, or just click on a page to make it turn.
    • The "All My Stuff" page shows you, well, all your stuff: your journal entries, and (coming soon) your wisdoms and your showcase of stuff you've made, like choirs and outfits. Soon there will also be an archive of everything you've ever written or done at the Fairy Godmother Academy.
    • You can check out your one true dream and read your latest journal entry.
      You can also click on "my journal" to write your one true dream and keep journal entries.
    • Your one true dream is the dream you write into the Dream Book. It isn't just a dream you have while you're sleeping. It's how you sum up the wish or goal closest to your heart. It's about how you want to heal the world, in your own unique way. It's about what kind of Fairy Godmother you want to be in the waking world.
    • "My journal" is your private diary, and you can use it however you want. No one can see it but you. This is your place to write down what you're feeling or thinking, what happened in your day, or to make up stories, poems or songs. It's all up to you.
    • "My one true dream" is how you sum up the way you want to change the world. It's short—just a sentence or two - and it represents who you are. If you choose to add your dream to the Dream Book, everyone who joins the Fairy Godmother Academy will be able to read and be inspired by it.

      "My thoughts for today" is a place to write down your journal entry for the day. It can be anything you want, anything you feel, short or long. It's private and it's all yours
    • Your one true dream is the dream you write into the Dream Book. It isn't just a dream you have while you're sleeping. It's how you sum up the wish or goal closest to your heart. It's about how you want to heal the world, in your own unique way. It's about what kind of Fairy Godmother you want to be in the waking world.
    • Well, that's up to you. "My thoughts for today" is your most recent journal entry. Your journal is just like a diary: your private thoughts, just for you. No one else can read what you write here unless you choose to show them.
    • Tags are keywords that describe your journal entry and help you find it again later. You might put the tags "birthday, cake, party, friends" on a journal entry about your latest birthday party.
    • This is where tags come in handy. Coming soon, you'll be able to find journal entries by date or by tags.
    • The Gallery of Wisdoms shows the collection of all the Wisdoms you can collect.
    • You can check out all the Wisdom Cards and read their sayings. When you find one you like, join the Wisdom Act that goes with the card in order to earn it. Just click on the card.
    • The Gallery moves in a circle like a carousel. Drag the slider left or right to move the cards. You can also click on the background cards to move them to the center.

      The center card is active. If you click it, it will take you to the Wisdom Act that goes with it.
    • Wisdoms are the lessons of the Fairy Godmother Academy. You learn Wisdoms by doing Wisdom Acts. Each time you complete an Act, you earn its jewel or crown and a Wisdom Card.
    • A Lineage is a special line or family of Fairy Godmothers. For instance, the girls in Birdie's family belong to the Arbor Lineage, and their special magic helps them protect the Green World.
    • You can only get the digital version of a Wisdom Card by completing a Wisdom Act. Coming soon, you'll be able to see the Wisdoms you've earned in on your profile page and in your personal Gallery of Wisdoms.
    • The Wisdom Chooser helps you find Wisdom Acts to join, and tells you a little bit about them.
    • You can check out new and featured Wisdoms and look around to find Wisdoms that you might enjoy. When you find one that looks cool, click on the "join" button to try it out!
    • That's a preview of the Wisdom Card you'll earn when you complete the Act. To see a bigger view, just click on it.
    • Just click on the pink "join" button. That will take you to the Wisdom Act detail page, where you can jump right in.
    • No. You join a Wisdom Act just by starting. Some Acts take a little more time than others, so you may not be able to finish all in one day.

      When you complete (or finish) the Act, you earn the jewel or crown and the Wisdom Card that goes with it.
    • Wisdoms are the lessons of the Fairy Godmother Academy. To learn them, you join Wisdom Acts. Each time you complete a Wisdom Act, you earn its jewel or crown and a Wisdom Card.

      There are two kinds of Wisdom Acts: Jewel Wisdom Acts and Crown Order Wisdom Acts. It takes 16 Jewel Wisdom Acts and one Crown Order Act to join a Lineage.
    • A Lineage is a special line or family of Fairy Godmothers. For instance, the girls in Birdie's family belong to the Arbor Lineage, and their special magic helps them protect the Green World.
    • You can join Lineages by completing Wisdom Acts. In other words, when you discover the Wisdoms of a Lineage, you become a part of it. Lineages will be active on the site very soon!
    • Yes! But certain really cool things can only be unlocked by earning jewels.
    • The Aventurine Wardrobe is a magical closet filled with clothes for any adventure that may come your way! Create your own unique outfits by choosing pieces from the wardrobe on the left side of the screen and dragging and dropping them to “dress” the model on the right. You can even use garments you have designed in the Garment Maker!
    • The Aventurine Wardrobe is organized by collections. Collections are a group of clothes and things that go together and fit a particular theme. You can flip through all the collections by clicking the arrows at the top of the wardrobe.

      You can also select the "Collections" tab on the left side of the screen to see them all listed by name. Once you choose a particular collection, a screen will appear displaying all the items available for that collection. Roll over the item you wish to place on the model and click "choose."
    • See something you love? Select the item from the wardrobe by clicking on it, then drag and drop it over the model in the spot you would like it to appear. Do this over and over until you make a fabulous outfit! Pick your clothes from a single collection or mix and match pieces from different collections to create your outfits.
    • Once you’ve put together an outfit you want to keep, click the save button (butterfly) in the upper right corner of the game screen and give it a special name.

      Also give it a few keywords so you and your friends can easily find it later by doing a search.
    • Select the "Outfits" tab on the left side of the screen and choose the "Mine" tab. A small window will appear over the game screen that displays your saved outfits. Rollover the one you want to appear on the model and select "choose."
    • This is your “send back” button. Click on it when you want to change the order that your clothes are layered on the model. Once you have clicked it, use your mouse to select the item of clothing you would like “to push back”. Keep clicking items until you get the clothes in the order you want. Then hit the button again to go back to the usual “drag and drop” mode.
    • Click on the arrows located on the top of the screen behind the model. Who will it be—Birdie or Kerka?
    • Need a change of scene? Click the arrows along the side of the screen to try out a different background for a whole different look!
    • Just drag and drop it to the laundry basket at the bottom of the screen.
    • Click on the clothes hanger at the bottom of the screen and everything on your model disappears.
    • Each collection has one or more Special Items. When you click on the Special Items button, your wardrobe switches out to display the Special Items that you can add to your collection for 99 cents. Not only are they extra-lovely, some of them may even have a little magical surprise! Click on the arrows in the wardrobe to see if there is more than one Special Item, or if there are new ones to check out!
    • If you click on the Special Item, a new browser window will take you to the FGA shop (shop.fga.com). Follow the directions to make your exciting new purchase.

      To buy an item, you must have your parent’s permission and credit card or use a prepaid gift card. To pay with a credit card, you must use the same email address as when you registered — this should be your parent's email address.

      After checking out, your Special Item will appear in two places. You can have it appear in the wardrobe by selecting the "show me my new stuff" button. The Special Item will always be available in the Special Item Wardrobe for that collection. You can also find it by using the "Garment" or "Accessories" tabs along the left side of the screen. Once you select the specific type (skirt tab, shoe tab, etc.), a small screen will appear over the game screen. Select "mine" at the top and your item will appear! Roll over it and click "choose" to have it appear on the model.
    • Once you have designed a garment (piece of clothing) in the Garment Maker, you can use it to make outfits in the Wardrobe.

      Here's how: Save your garment in the Garment Maker and label it with keywords so you can easily search for it later. When you return to the Aventurine Wardrobe, your garment will be available by clicking on the "Garment" tab along the left side of the screen. Select the specific type (skirt tab, shoe tab, etc.) A small screen will appear over the game screen. Select "mine" at the top and your item will appear! Roll over it and click "choose" to have it appear on the model.
    • Take a picture of your screen. Here's how you do it: Scroll down to get the whole image you want on the screen. For Mac, you can take a picture of the screen by pressing down on these 3 keys at the same time - command+shift+3 . For PC, select the "print screen" button. Look for the file on your desktop, save it, then print it out.
    • The Garment Maker is a special place where you can design your own digital clothes without sewing a stitch! Just pick a basic pattern to get started, then add your own sleeves, collar, fabric and notions to make something totally your own! You can even bring your garment into the wardrobe and use your piece to create whole new outfits.
    • This is where you can become part of a Fairy Godmother Lineage by completing Wisdoms. For instance, you could become a part of the Arbor Lineage, which includes the girls in Birdie’s family.

      You can see how many of the jewel and crown Wisdom Acts you have joined or completed and how many you have left to do before you become a part of each Lineage
    • Your pattern book is on the left side of the screen. Start by clicking on the “basics” tab and decide what you’d like to make – a top, dress, skirt or pant. Pick the pattern you like by dragging and dropping it onto the dress form on the right side of the screen. A “muslin” 3D version of the pattern will appear for you to work with.
    • Your garment will look very different depending on the choices you make. The pattern will decide the silhouette (overall shape). Now it’s time to experiment! Click on the tabs in your pattern book to check out all the different options. You can add sleeves and collars to a dress or a top to design totally different looks.
    • Click on your scissors and watch cut lines appear on your muslin garment. Select a line to “cut” the garment to a different length. Cut a dress shorter to turn it into a top, or cut your skinny jeans into a pair of capris!
    • Click on the textile tab to check out your fabric choices. Drag and drop the textile you like onto the garment parts and watch them magically change into the fabric you picked! Mix and match textiles to create fun effects.
    • “Notions” can be the finishing touches on a garment. Ruffles in different places will create completely different looks. You can also try out different colors. Soon there will be a wide variety of notions to play with!
    • This is your “send back” button. Click on it when you want to change the order that your garment is layered in. Once you have clicked it, use your mouse to select the item (sleeve, notion, etc.) you would like “to push back”. Keep clicking items until you get the pieces in the order you want. Then hit the button again to go back to the usual “drag and drop” mode.
    • Once you’ve designed a garment you want to keep, click the save button (butterfly) in the upper right corner of the game screen and give it a special name.
    • Click the “garment” tab on the left side of the game screen. A more detailed set of tabs will appear listing garment types (dresses, tops, pants, etc). Choose what you are looking for, and a small screen will pop up with a list of the garments you have saved. Select a garment and watch it appear on the dress form.
    • Don’t like that sleeve? Just drag and drop it to the laundry basket at the bottom of the screen.
    • Click on the clothes hanger at the bottom of the screen and everything on your dress form disappears.
    • Once you have designed a garment in the Garment Maker, you can try it out on your model in the Wardrobe and use it to make outfits. If you’d like to see your garment on the model, drag your current garment from the dress form to the wardrobe icon in the bottom right corner of the screen. The wardrobe activity screen will appear, with your garment on the model. If you would like to continue working on the garment, bring it back into the garment maker by dragging it to the dress form in the bottom right corner of the Wardrobe screen.

      Once you save a garment in the garment maker, you will be able to pull up a list of your saved garments in the Wardrobe Activity. Choose the item, watch it appear on your model and start putting together that amazing outfit!
    • Select the “print” icon sitting beneath the game screen.
    • A talisman is a unique object or symbol that holds special meaning for you and represents you in the world. The Talisman Chooser offers you a selection of beautiful talismans in a wide variety of shapes, colors and most importantly, themes. What kind of fairy godmother-in-training will you be? What are your dreams about? Take a look at the selection and choose the one that speaks to you!
    • Easy-peasy. Scroll through the selection to find the talisman that fits you best. The version you see on screen will appear full-size on your personal profile page. Roll over the talisman frame in the chooser page to see the icon or “mini-view” of the talisman, showing you how it will appear throughout the Fairy Godmother Academy website whenever you email your friends, etc.

      You can also narrow your search by using the tabs on the left side of the page. Narrow your choices down according to your favorite color, shapes or themes that mean the most to you.

      Once you find the perfect talisman, click the little “choose me” box below the talisman to check it and make it your own!
    • If you ever feel like trying out a new talisman or happen to change your mind, you can edit your talisman choice in your profile page and pick a new one.
    • Discover great new songs by cool new artists.
    • Fairy Godmother Academy features new and exciting artists every month. This area highlights the artist and their current song(s) available for play and download.
    • sort the main song list by these categories: All, Featured, New, Popular. results appear on the right..
    • contains the artist image, song name, artist name, album, "play it" button, and a "more" link that displays the song credits and stats.
    • This player has a playlist of all the available songs on the current page. Just click play to start listening or press the "playlist" tab to view the full list.
    • The "Me" page is your home page and profile. It also contains a list of your friends and your recent messages. Make your profile, share your dreams, and track your progress all in one place.
    • This is the version of the "me" page that other Academy members see. It tells them all about you and your accomplishments.
    • just click the "change" button next to each profile section
    • My Wisdoms
      This panel shows your most recent wisdoms and/or featured wisdoms that you might be interested in joining. Click "see all wisdoms" to launch the full Gallery of Wisdoms.

      User Info
      This panel shows your talisman, personal info, including your age, location, date you joined, and more. It is editable by clicking the edit my profile button at the bottom of the panel.

      My Dream
      This panel shows your "one true dream" form your dream journal page. It should sum up your wish or goal that is closest to your heart. to edit this - click the "update" button at the bottom of the panel.

    • This section shows up to 8 of your friends, chosen at random. To see the rest of your friends, just click the "view all" link. To find more friends, click the "find friends" link.
    • This section shows recent messages sent to you. You can reply or delete messages from within this section. To see all your messages click the "new Messages" link or to create a message click the "create a message" link
    • This page contains all messages sent to you. You can also reply to messages, accept/ignore requests, delete messages and create new messages to any of your friends.
    • use the search/browse panel on the left to view the various kinds of messages:

      All messages: these are any kind of message, notification, or request that has been sent to you

      Community Messages: these are sent from FGA faculty to you - usually notices or site news

      Sent messages: these are messages you've sent out to your friends.

      Friend Requests: these are sent by other academy members that you may know.
    • Sorry, you cannot undelete messages once they have been deleted. They are gone forever.
    • Click the "create a message" at the top right of the page. type a nickname into the recipient box, enter your message in the box. Once you’re satisfied with your message, click the "send" button. If you decide not to send the message, just click the "cancel" button.
    • This page contains all your confirmed friends. For each friend, there are options to view their profile, send them a message, or remove them form your friends list. You will also be able to find new friends from this page.
    • Use the box on the left - just type some or all or your friend's nickname and click the search button (its the pink magnifying glass icon). results will appear below - locate your friend and click the + plus sign button to send a friend request. When your friend approves the request you will become friends!
    • Each friend card contains the following: friend nickname, talisman and links for your friend's public profile, send a message, and remove friend
    • Use the box at the top right of your friends list to search through your existing friends.